27 lines
790 B
C#
27 lines
790 B
C#
namespace SVSim.Database.Enums;
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/// <summary>
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/// Mirrors the client's <c>Wizard.UserGoods.Type</c> enum (Shadowverse_Code/Wizard/UserGoods.cs).
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/// These integers travel on the wire as <c>reward_type</c> on <c>reward_list</c> entries; the
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/// client uses them in <c>PlayerStaticData.UpdateHaveUserGoodsNumByJsonData</c> to route the
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/// grant into the right collection / currency total.
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/// </summary>
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public enum UserGoodsType
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{
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RedEther = 1,
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Crystal = 2,
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// 3 is unused / placeholder in the client enum.
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Item = 4,
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Card = 5,
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Sleeve = 6,
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Emblem = 7,
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Degree = 8,
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Rupy = 9,
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Skin = 10, // LeaderSkin in our schema
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SpotCard = 11,
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SpotCardPoint = 12,
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SpotCardOnlyLatestCardPack = 13,
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FreeGachaCount = 14,
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MyPageBG = 15,
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}
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