53 lines
2.0 KiB
C#
53 lines
2.0 KiB
C#
using System.ComponentModel.DataAnnotations;
|
|
using System.ComponentModel.DataAnnotations.Schema;
|
|
|
|
namespace SVSim.Database.Entities.Story;
|
|
|
|
public class StoryChapter
|
|
{
|
|
[Key]
|
|
[DatabaseGenerated(DatabaseGeneratedOption.None)]
|
|
public int StoryId { get; set; }
|
|
|
|
public int SectionId { get; set; }
|
|
public StorySection? Section { get; set; }
|
|
|
|
public int CharaId { get; set; }
|
|
public string ChapterId { get; set; } = string.Empty;
|
|
public string NextChapterId { get; set; } = string.Empty;
|
|
public string? RequiredChapterId { get; set; }
|
|
|
|
public string? SelectionDisplayPosition { get; set; }
|
|
public string? SelectionTextId { get; set; }
|
|
public decimal XCoordinate { get; set; }
|
|
public decimal YCoordinate { get; set; }
|
|
public int ShowCoordinate { get; set; }
|
|
public int IsCameraMovable { get; set; }
|
|
public int ShowSubtitles { get; set; }
|
|
|
|
public bool BattleExists { get; set; }
|
|
public int EnemyCharaId { get; set; }
|
|
public int EnemyClass { get; set; }
|
|
public int EnemyAiId { get; set; }
|
|
public string BgFileName { get; set; } = string.Empty;
|
|
public string? ChapterEffectPath { get; set; }
|
|
public string? ChapterClearTextId { get; set; }
|
|
public int Battle3dFieldId { get; set; }
|
|
public string BgmId { get; set; } = string.Empty;
|
|
|
|
public int? SpecialBattleSettingId { get; set; }
|
|
public SpecialBattleSetting? SpecialBattleSetting { get; set; }
|
|
|
|
public int ReleasePoint { get; set; }
|
|
public string? UnlockText { get; set; }
|
|
public bool IsMaintenanceChapter { get; set; }
|
|
public bool IsPlayAnotherEndAppearanceAnimation { get; set; }
|
|
public bool IsReleasedAnotherEnd { get; set; }
|
|
public bool IsSkipEnabled { get; set; }
|
|
|
|
// Owned collections — populated via .OwnsMany() in DbContext.
|
|
public List<StoryChapterBattleSetting> BattleSettings { get; set; } = new();
|
|
public List<StoryChapterReward> Rewards { get; set; } = new();
|
|
public List<StorySubChapter> SubChapters { get; set; } = new();
|
|
}
|