Files
SVSimServer/SVSim.Database/Entities/Story/SpecialBattleSetting.cs
gamer147 5e7a65fe5a Story
2026-05-25 14:36:12 -04:00

28 lines
1.1 KiB
C#

using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace SVSim.Database.Entities.Story;
public class SpecialBattleSetting
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.None)]
public int Id { get; set; }
public int PlayerFirstTurn { get; set; }
public int PlayerStartPp { get; set; }
public int EnemyStartPp { get; set; }
public int PlayerStartLife { get; set; }
public int EnemyStartLife { get; set; }
public string PlayerAttachSkill { get; set; } = string.Empty;
public string EnemyAttachSkill { get; set; } = string.Empty;
public string IdOverrideInBattleLog { get; set; } = string.Empty;
public string BanishEffectOverride { get; set; } = string.Empty;
public string TokenDrawEffectOverride { get; set; } = string.Empty;
public string SpecialTokenDrawEffectOverride { get; set; } = string.Empty;
public int ResultSkip { get; set; }
public int VsEffectOverride { get; set; }
public int ClassDestroyEffectOverride { get; set; }
public string? Note { get; set; }
}