The five tutorial gifts every fresh viewer is given at signup used to live as a static C# array in SVSim.Database/SeedData/TutorialPresents.cs — outside the seed-JSON pipeline used by all 40+ other globals tables. Editing a gift required a code change + rebuild instead of a JSON edit + bootstrap re-run. Now authored in SVSim.Bootstrap/Data/seeds/tutorial-presents.json and loaded into a new TutorialPresentEntries table via TutorialPresentsImporter (clear-and-rewrite, mirroring HomeDialogs). ViewerRepository.RegisterAnonymousViewer reads the table at signup and projects each row into a ViewerPresent with Source="tutorial". Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
14 lines
617 B
C#
14 lines
617 B
C#
using System.Text.Json.Serialization;
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namespace SVSim.Bootstrap.Models.Seed;
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public sealed class TutorialPresentSeed
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{
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[JsonPropertyName("present_id")] public string PresentId { get; set; } = "";
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[JsonPropertyName("reward_type")] public int RewardType { get; set; }
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[JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
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[JsonPropertyName("reward_count")] public long RewardCount { get; set; }
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[JsonPropertyName("item_type")] public int? ItemType { get; set; }
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[JsonPropertyName("message")] public string Message { get; set; } = "";
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}
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