Replaces GlobalsImporter's ImportPuzzleGroups/Puzzles/Missions methods (plus the DeriveTargetPuzzleGroupId regex helper) with a dedicated PuzzleImporter that reads three flat seed JSONs (puzzle-groups, puzzles, puzzle-missions) produced by the Python extractor. Groups run before puzzles to satisfy the FK; missions upsert by sequential id. Wired into Program.cs and SVSimTestFactory after PaymentItemImporter so existing GlobalsImporterPuzzleTests continue to pass unchanged via SeedGlobalsAsync. The original prod-capture JSONs are deleted now that the seeds are authoritative. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
14 lines
588 B
C#
14 lines
588 B
C#
using System.Text.Json.Serialization;
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namespace SVSim.Bootstrap.Models.Seed;
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public sealed class PuzzleSeed
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{
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[JsonPropertyName("id")] public int Id { get; set; }
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[JsonPropertyName("group_id")] public int GroupId { get; set; }
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[JsonPropertyName("puzzle_difficulty")] public int PuzzleDifficulty { get; set; }
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[JsonPropertyName("is_additional")] public bool IsAdditional { get; set; }
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[JsonPropertyName("is_playable")] public bool IsPlayable { get; set; }
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[JsonPropertyName("release_condition_text_id")] public string ReleaseConditionTextId { get; set; } = "";
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}
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