Files
SVSimServer/SVSim.Bootstrap/Models/Seed/PuzzleGroupSeed.cs
gamer147 0da8ebe1c1 refactor(bootstrap): migrate basic puzzles to seed files
Replaces GlobalsImporter's ImportPuzzleGroups/Puzzles/Missions methods (plus the
DeriveTargetPuzzleGroupId regex helper) with a dedicated PuzzleImporter that
reads three flat seed JSONs (puzzle-groups, puzzles, puzzle-missions) produced
by the Python extractor. Groups run before puzzles to satisfy the FK; missions
upsert by sequential id. Wired into Program.cs and SVSimTestFactory after
PaymentItemImporter so existing GlobalsImporterPuzzleTests continue to pass
unchanged via SeedGlobalsAsync. The original prod-capture JSONs are deleted now
that the seeds are authoritative.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-26 14:16:32 -04:00

15 lines
615 B
C#

using System.Text.Json;
using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
public sealed class PuzzleGroupSeed
{
[JsonPropertyName("id")] public int Id { get; set; }
[JsonPropertyName("basic_title_text_id")] public string BasicTitleTextId { get; set; } = "";
[JsonPropertyName("puzzle_chara_id")] public int PuzzleCharaId { get; set; }
[JsonPropertyName("chara_id")] public int CharaId { get; set; }
[JsonPropertyName("sort_type")] public int SortType { get; set; }
[JsonPropertyName("difficulty_name_list")] public JsonElement DifficultyNameList { get; set; }
}