Files
SVSimServer/SVSim.Bootstrap/Importers/StoryDeckImporter.cs
2026-05-29 10:32:12 -04:00

53 lines
2.0 KiB
C#

using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of story-deck presentation rows from <c>seeds/story-decks.json</c>.
/// Card lists are NOT imported here — they belong to BuildDeckProductEntry (deck_no == product_id),
/// so this importer should run AFTER BuildDeckImporter.ImportPackageAsync. Rows missing from the
/// seed are left intact.
/// </summary>
public class StoryDeckImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var seed = SeedLoader.LoadList<StoryDeckSeed>(Path.Combine(seedDir, "story-decks.json"));
if (seed.Count == 0)
{
Console.WriteLine("[StoryDeckImporter] No seed rows; skipping.");
return 0;
}
var existing = await context.StoryDecks.ToDictionaryAsync(e => e.Id);
int created = 0, updated = 0;
foreach (var s in seed)
{
if (s.DeckNo == 0) continue;
var entry = existing.TryGetValue(s.DeckNo, out var ex) ? ex : new StoryDeckEntry { DeckNo = s.DeckNo };
entry.Kind = string.Equals(s.Kind, "trial", StringComparison.OrdinalIgnoreCase)
? StoryDeckKind.Trial : StoryDeckKind.Build;
entry.ClassId = s.ClassId;
entry.DeckName = s.DeckName;
entry.SleeveId = s.SleeveId;
entry.LeaderSkinId = s.LeaderSkinId;
entry.IsRecommend = s.IsRecommend;
entry.OrderNum = s.OrderNum;
entry.EntryNo = s.EntryNo;
entry.DeckFormat = s.DeckFormat;
if (ex is null) { context.StoryDecks.Add(entry); existing[s.DeckNo] = entry; created++; }
else updated++;
}
await context.SaveChangesAsync();
Console.WriteLine($"[StoryDeckImporter] +{created}/~{updated}");
return created + updated;
}
}