Files
SVSimServer/SVSim.Bootstrap/Importers/RotationFlagUpdater.cs

65 lines
2.6 KiB
C#

using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using SVSim.Database;
using SVSim.Database.Models.Config;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Reads <see cref="RotationConfig"/> from the GameConfigs table (populated by
/// <see cref="RotationConfigImporter"/>) and flips <c>CardSet.IsInRotation</c> to match.
/// Must run after RotationConfigImporter and CardImporter — CardSets missing from the DB
/// can't be promoted (we log a warning instead of failing — the rotation flag flip is non-fatal).
/// </summary>
public class RotationFlagUpdater
{
public async Task<int> UpdateAsync(SVSimDbContext context)
{
var sectionName = typeof(RotationConfig).GetCustomAttributes(typeof(ConfigSectionAttribute), inherit: false)
.Cast<ConfigSectionAttribute>().FirstOrDefault()?.Name
?? throw new InvalidOperationException("RotationConfig missing [ConfigSection]");
var row = await context.GameConfigs.FirstOrDefaultAsync(s => s.SectionName == sectionName);
if (row is null)
{
Console.WriteLine("[RotationFlagUpdater] No Rotation section in GameConfigs; skipping.");
return 0;
}
var cfg = JsonSerializer.Deserialize<RotationConfig>(row.ValueJson);
if (cfg is null)
{
Console.WriteLine("[RotationFlagUpdater] Failed to deserialize RotationConfig; skipping.");
return 0;
}
var rotationSet = (cfg.RotationCardSetIds ?? new List<int>()).ToHashSet();
if (rotationSet.Count == 0)
{
Console.WriteLine("[RotationFlagUpdater] RotationCardSetIds empty; no flag changes.");
return 0;
}
var allSets = await context.CardSets.ToListAsync();
int updated = 0, missing = 0;
foreach (var rid in rotationSet)
{
var set = allSets.FirstOrDefault(s => s.Id == rid);
if (set is null) { missing++; continue; }
if (!set.IsInRotation) { set.IsInRotation = true; updated++; }
}
// Demote sets not in the current rotation.
foreach (var s in allSets.Where(s => s.IsInRotation && !rotationSet.Contains(s.Id)))
{
s.IsInRotation = false;
updated++;
}
if (missing > 0)
Console.Error.WriteLine($"[RotationFlagUpdater] Warning: {missing} rotation card_set_id(s) missing from CardSets — run CardImporter first.");
await context.SaveChangesAsync();
Console.WriteLine($"[RotationFlagUpdater] CardSet.IsInRotation ~{updated}");
return updated;
}
}