Stage 9B of the bootstrap-seed-refactor: add per-domain importer classes that consume the load-index seed split produced in Stage 9A. New importers (each in its own file under SVSim.Bootstrap/Importers/): - RotationConfigImporter: writes Rotation/Challenge/MyRotationSchedule GameConfig sections (atomic UpsertSection<T> pattern, copied private-static from GlobalsImporter so this importer stands alone post-9C). - MyRotationImporter: settings + abilities (extractor pre-joins on rotation_id). - AvatarAbilityImporter: per-leader_skin_id ability rows. - ArenaSeasonImporter: singleton (Id=1) Take Two arena season. - BattlePassImporter: per-level reward blobs. - DailyLoginBonusImporter: per-bonus-id campaign blobs. - PreReleaseInfoImporter: singleton (Id=1) pre-release window. Seed DTOs under SVSim.Bootstrap/Models/Seed/ mirror the seed JSON via [JsonPropertyName] snake_case. Raw-JSON columns (reward_data, format_info, etc.) use JsonElement on the seed and JsonSerializer.Serialize in the importer. Tests: 7 new happy-path tests in LoadIndexImporterTests.cs (idempotency covered by BattlePass spot-check). Full suite: 382/382 passing (375 + 7). NOT modifying in this stage: GlobalsImporter.cs (Stage 9C strips the old methods), Program.cs (Stage 9C wires up all 9 importers), SVSimTestFactory (Stage 9C). Double-writing on bootstrap is expected and OK during 9B.
47 lines
2.2 KiB
C#
47 lines
2.2 KiB
C#
using System.Text.Json;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Models;
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using static SVSim.Bootstrap.Importers.ImporterBase;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Singleton upsert (Id=1) of the pre-release window from <c>seeds/pre-release-info.json</c>.
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/// Card-id list / dict blobs are preserved verbatim into their jsonb columns; date strings go
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/// through <see cref="ImporterBase.ParseWireDateTime"/>.
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/// </summary>
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public class PreReleaseInfoImporter
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{
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public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
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{
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var s = SeedLoader.LoadObject<PreReleaseInfoSeed>(Path.Combine(seedDir, "pre-release-info.json"));
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if (s is null) return 0;
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var existing = await context.PreReleaseInfos.FirstOrDefaultAsync(e => e.Id == 1);
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var entry = existing ?? new PreReleaseInfo { Id = 1 };
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entry.PreReleaseId = s.PreReleaseId;
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entry.NextCardSetId = s.NextCardSetId;
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entry.StartTime = ParseWireDateTime(s.StartTime);
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entry.EndTime = ParseWireDateTime(s.EndTime);
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entry.DisplayEndTime = ParseWireDateTime(s.DisplayEndTime);
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entry.FreeMatchStartTime = ParseWireDateTime(s.FreeMatchStartTime);
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entry.CardMasterId = s.CardMasterId;
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entry.DefaultCardMasterId = s.DefaultCardMasterId;
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entry.PreReleaseCardMasterId = s.PreReleaseCardMasterId;
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entry.IsPreRotationFreeMatchTerm = s.IsPreRotationFreeMatchTerm;
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entry.RotationCardSetIdList = s.RotationCardSetIdList.ValueKind == JsonValueKind.Undefined
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? "[]" : JsonSerializer.Serialize(s.RotationCardSetIdList);
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entry.ReprintedBaseCardIds = s.ReprintedBaseCardIds.ValueKind == JsonValueKind.Undefined
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? "{}" : JsonSerializer.Serialize(s.ReprintedBaseCardIds);
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entry.LatestReprintedBaseCardIds = s.LatestReprintedBaseCardIds.ValueKind == JsonValueKind.Undefined
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? "{}" : JsonSerializer.Serialize(s.LatestReprintedBaseCardIds);
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if (existing is null) context.PreReleaseInfos.Add(entry);
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await context.SaveChangesAsync();
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Console.WriteLine($"[PreReleaseInfoImporter] {(existing is null ? "+1" : "~1")}");
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return 1;
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}
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}
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