Files
SVSimServer/SVSim.Bootstrap/Importers/AvatarAbilityImporter.cs
gamer147 87d0001569 refactor(bootstrap): add 7 load-index importers (excluding card lists)
Stage 9B of the bootstrap-seed-refactor: add per-domain importer classes
that consume the load-index seed split produced in Stage 9A.

New importers (each in its own file under SVSim.Bootstrap/Importers/):
- RotationConfigImporter: writes Rotation/Challenge/MyRotationSchedule
  GameConfig sections (atomic UpsertSection<T> pattern, copied private-static
  from GlobalsImporter so this importer stands alone post-9C).
- MyRotationImporter: settings + abilities (extractor pre-joins on rotation_id).
- AvatarAbilityImporter: per-leader_skin_id ability rows.
- ArenaSeasonImporter: singleton (Id=1) Take Two arena season.
- BattlePassImporter: per-level reward blobs.
- DailyLoginBonusImporter: per-bonus-id campaign blobs.
- PreReleaseInfoImporter: singleton (Id=1) pre-release window.

Seed DTOs under SVSim.Bootstrap/Models/Seed/ mirror the seed JSON via
[JsonPropertyName] snake_case. Raw-JSON columns (reward_data, format_info,
etc.) use JsonElement on the seed and JsonSerializer.Serialize in the
importer.

Tests: 7 new happy-path tests in LoadIndexImporterTests.cs (idempotency
covered by BattlePass spot-check). Full suite: 382/382 passing (375 + 7).

NOT modifying in this stage: GlobalsImporter.cs (Stage 9C strips the old
methods), Program.cs (Stage 9C wires up all 9 importers), SVSimTestFactory
(Stage 9C). Double-writing on bootstrap is expected and OK during 9B.
2026-05-26 15:29:57 -04:00

42 lines
1.7 KiB
C#

using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of Avatar (Hero) ability rows from <c>seeds/avatar-abilities.json</c>.
/// Keyed by leader_skin_id. Ability / passive-ability DSL strings are preserved verbatim.
/// </summary>
public class AvatarAbilityImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var seed = SeedLoader.LoadList<AvatarAbilitySeed>(Path.Combine(seedDir, "avatar-abilities.json"));
if (seed.Count == 0) return 0;
var existing = await context.AvatarAbilities.ToDictionaryAsync(e => e.Id);
int created = 0, updated = 0;
foreach (var s in seed)
{
if (s.Id == 0) continue;
var entry = existing.TryGetValue(s.Id, out var ex) ? ex : new AvatarAbilityEntry { Id = s.Id };
entry.BattleStartFirstPlayerTurnBp = s.BattleStartFirstPlayerTurnBp;
entry.BattleStartSecondPlayerTurnBp = s.BattleStartSecondPlayerTurnBp;
entry.BattleStartMaxLife = s.BattleStartMaxLife;
entry.AbilityCost = s.AbilityCost;
entry.Ability = s.Ability;
entry.PassiveAbility = s.PassiveAbility;
entry.AbilityDesc = s.AbilityDesc;
entry.PassiveAbilityDesc = s.PassiveAbilityDesc;
if (ex is null) { context.AvatarAbilities.Add(entry); existing[s.Id] = entry; created++; }
else updated++;
}
await context.SaveChangesAsync();
Console.WriteLine($"[AvatarAbilityImporter] +{created}/~{updated}");
return created + updated;
}
}