Files
SVSimServer/SVSim.Bootstrap/Importers/ArenaSeasonImporter.cs
gamer147 87d0001569 refactor(bootstrap): add 7 load-index importers (excluding card lists)
Stage 9B of the bootstrap-seed-refactor: add per-domain importer classes
that consume the load-index seed split produced in Stage 9A.

New importers (each in its own file under SVSim.Bootstrap/Importers/):
- RotationConfigImporter: writes Rotation/Challenge/MyRotationSchedule
  GameConfig sections (atomic UpsertSection<T> pattern, copied private-static
  from GlobalsImporter so this importer stands alone post-9C).
- MyRotationImporter: settings + abilities (extractor pre-joins on rotation_id).
- AvatarAbilityImporter: per-leader_skin_id ability rows.
- ArenaSeasonImporter: singleton (Id=1) Take Two arena season.
- BattlePassImporter: per-level reward blobs.
- DailyLoginBonusImporter: per-bonus-id campaign blobs.
- PreReleaseInfoImporter: singleton (Id=1) pre-release window.

Seed DTOs under SVSim.Bootstrap/Models/Seed/ mirror the seed JSON via
[JsonPropertyName] snake_case. Raw-JSON columns (reward_data, format_info,
etc.) use JsonElement on the seed and JsonSerializer.Serialize in the
importer.

Tests: 7 new happy-path tests in LoadIndexImporterTests.cs (idempotency
covered by BattlePass spot-check). Full suite: 382/382 passing (375 + 7).

NOT modifying in this stage: GlobalsImporter.cs (Stage 9C strips the old
methods), Program.cs (Stage 9C wires up all 9 importers), SVSimTestFactory
(Stage 9C). Double-writing on bootstrap is expected and OK during 9B.
2026-05-26 15:29:57 -04:00

38 lines
1.3 KiB
C#

using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Singleton upsert (Id=1) of the active Take Two arena season config from
/// <c>seeds/arena-season.json</c>. <c>format_info</c> is preserved verbatim as a jsonb blob.
/// </summary>
public class ArenaSeasonImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var s = SeedLoader.LoadObject<ArenaSeasonSeed>(Path.Combine(seedDir, "arena-season.json"));
if (s is null) return 0;
var existing = await context.ArenaSeasons.FirstOrDefaultAsync(e => e.Id == 1);
var entry = existing ?? new ArenaSeasonConfig { Id = 1 };
entry.Mode = s.Mode;
entry.Enable = s.Enable;
entry.Cost = s.Cost;
entry.RupyCost = s.RupyCost;
entry.TicketCost = s.TicketCost;
entry.IsJoin = s.IsJoin;
entry.FormatInfo = s.FormatInfo.ValueKind == JsonValueKind.Undefined
? "{}"
: JsonSerializer.Serialize(s.FormatInfo);
if (existing is null) context.ArenaSeasons.Add(entry);
await context.SaveChangesAsync();
Console.WriteLine($"[ArenaSeasonImporter] {(existing is null ? "+1" : "~1")}");
return 1;
}
}