Files
SVSimServer/SVSim.BattleNode/Protocol/NetworkBattleUri.cs
2026-05-31 21:50:17 -04:00

47 lines
788 B
C#

namespace SVSim.BattleNode.Protocol;
/// <summary>
/// Discriminator for every msg/synchronize envelope. Wire form is the bare member name
/// (case-sensitive). See docs/api-spec/in-battle/enums.md.
/// </summary>
public enum NetworkBattleUri
{
None,
Resume,
Retry,
InitNetwork,
InitBattle,
InitRoomBattle,
Matched,
Loaded,
Deal,
Swap,
Ready,
TurnStart,
TurnEndActions,
TurnEnd,
TurnEndFinal,
PlayActions,
BattleStart,
BattleFinish,
ChatStamp,
Gungnir,
Echo,
Retire,
OppoDisconnect,
End,
Judge,
Touch,
SelectSkill,
SelectObject,
SlideObject,
TurnEndReady,
RecoveryStart,
RecoveryEnd,
JudgeResult,
Maintenance,
ReplayFinish,
Kill,
Watch,
}