Files
SVSimServer/SVSim.BattleNode/Bridge/CardClass.cs
gamer147 1007cf24d2 refactor(battlenode): type MatchContext.ClassId as CardClass enum (§C)
Behavior-preserving; full solution builds, 1013 tests green.

ClassId is the one genuinely-closed set of the three flagged stringly fields, so it
becomes a CardClass enum (1..8). Wire stays "1".."8": producer casts
(CardClass)run.ClassId, ServerBattleFrames renders via CardClassWire.ToWireValue().
RankBattleController's AI-start path drops a fragile int.TryParse(...)?:-1 for (int)cast.

CharaId (free-form leader/skin id, e.g. "5000123") and CountryCode (open-ended account
data) stay string with proper XML docs; CountryCodes.Korea/Japan name the captured values.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 08:04:49 -04:00

30 lines
1.1 KiB
C#

namespace SVSim.BattleNode.Bridge;
/// <summary>
/// A Shadowverse class (craft). The wire carries it as the stringified ordinal (<c>"1".."8"</c> on
/// the <c>classId</c> field); this enum replaces that stringly-typed value on
/// <see cref="MatchContext.ClassId"/> so the legal set lives in the type, not a trailing comment.
/// <see cref="None"/> covers an unset / placeholder context. Use <see cref="CardClassWire.ToWireValue"/>
/// to render the wire string.
/// </summary>
public enum CardClass
{
None = 0,
Forestcraft = 1,
Swordcraft = 2,
Runecraft = 3,
Dragoncraft = 4,
Shadowcraft = 5,
Bloodcraft = 6,
Havencraft = 7,
Portalcraft = 8,
}
/// <summary>Wire rendering for <see cref="CardClass"/>.</summary>
public static class CardClassWire
{
/// <summary>The <c>classId</c> wire value — the class ordinal as a string (<c>"1".."8"</c>,
/// <c>"0"</c> for <see cref="CardClass.None"/>), matching what the client sends/expects.</summary>
public static string ToWireValue(this CardClass cardClass) => ((int)cardClass).ToString();
}