Step 6 of multi-instancing migration. HeadlessEngineEnv.EnsureInitialized is split into EnsureProcessGlobals (idempotent, process-once) + SeedCharaIdsOnCurrentAmbient (per-test). New TestBattleScope IDisposable sets up a fresh BattleAmbientContext per test. NonParallelizable removed from converted classes; assembly-level Parallelizable(Fixtures) enabled. SVSim.BattleEngine.Tests fully green under parallel test execution. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
using NUnit.Framework;
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using SVSim.BattleNode.Sessions.Engine;
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using System.Linq;
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using SVSim.BattleEngine.Tests;
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namespace SVSim.BattleEngine.Tests.SessionEngine;
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[TestFixture]
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public class SessionEngineSpellboostTests
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{
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private TestBattleScope _scope;
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[SetUp] public void SetUpScope() { _scope = new TestBattleScope(); }
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[TearDown] public void TearDownScope() { _scope?.Dispose(); _scope = null; }
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[Test]
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public void EngineGlobalInit_makes_a_fresh_engine_ready()
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{
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EngineGlobalInit.EnsureInitialized();
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var cl1 = CaptureReplay.Load("battle_test_cl1.ndjson");
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var cl2 = CaptureReplay.Load("battle_test_cl2.ndjson");
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var deckA = CaptureReplay.SelfDeckFrom(cl1);
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var deckB = CaptureReplay.SelfDeckFrom(cl2);
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// Belt-and-suspenders (matches the sibling tests): load the decks into the harness master so
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// this test never depends on global card-master contents. EnsureInitialized() above still
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// proves EngineGlobalInit's own path works.
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foreach (var id in deckA.Concat(deckB).Distinct()) HeadlessCardMaster.Load((int)id);
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var engine = new SessionBattleEngine();
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Assert.DoesNotThrow(() => engine.Setup(masterSeed: 12345, seatADeck: deckA, seatBDeck: deckB));
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Assert.That(engine.IsReady, Is.True, "engine must be ready after EngineGlobalInit (carried-risk fix)");
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}
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}
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