Files
SVSimServer/SVSim.BattleEngine.Tests/RandomDrawOracleTests.cs
gamer147 8af1be6555 test(engine-ambient): TestBattleScope + HeadlessFixture split for multi-instance
Step 6 of multi-instancing migration. HeadlessEngineEnv.EnsureInitialized
is split into EnsureProcessGlobals (idempotent, process-once) +
SeedCharaIdsOnCurrentAmbient (per-test). New TestBattleScope IDisposable
sets up a fresh BattleAmbientContext per test. NonParallelizable removed
from converted classes; assembly-level Parallelizable(Fixtures) enabled.

SVSim.BattleEngine.Tests fully green under parallel test execution.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-07 22:24:21 -04:00

85 lines
4.3 KiB
C#

using System.Linq;
using NUnit.Framework;
using SVSim.BattleEngine.Rng;
using Wizard;
using Wizard.Battle;
namespace SVSim.BattleEngine.Tests
{
// M12: the first card whose outcome is a GENUINE RNG roll. The M9 draw spell over a 3-card deck with
// IsRandomDraw=true selects via SkillRandomSelectFilter -> GetIns().StableRandom(poolCount), which
// HeadlessBattleMgr routes to the injected ScriptedRandomSource. The oracle asserts the engine drew
// EXACTLY the card the scripted roll selects, and (load-bearing) that the pick TRACKS the script:
// a different scripted unit draws a different card. This is the multi-outcome roll M9's one-card pool
// deliberately neutralized — it requires the F2 decoupling (real rolls under IsForecast) AND the
// IsRandomDraw=true second gate, both delivered by NewAuthoritativeBattle.
[TestFixture]
public class RandomDrawOracleTests
{
private TestBattleScope _scope;
[SetUp] public void SetUpScope() { _scope = new TestBattleScope(); }
[TearDown]
public void ResetRandomDrawGate()
{
// NewAuthoritativeBattle sets the process-global BattleManagerBase.IsRandomDraw = true; reset it
// so this fixture doesn't leak that state into later-running fixtures (which expect the default
// false / top-of-deck draw behavior). Prevents order-dependent flakes as more RNG oracles land.
// (Now an ambient write inside the scope; harmless either way.)
BattleManagerBase.IsRandomDraw = false;
_scope?.Dispose();
_scope = null;
}
// Draw with a single scripted unit; return (drawnCardId, deckCountAfter). The deck is seeded with
// three distinguishable cards at indices 2,3,4 -> Index-order positions 0,1,2 map to
// RngDeckCardA/B/C. The draw makes one StableRandom(3) call -> index = floor(3*unit).
private (int drawnId, int deckAfter) DrawWith(double unit)
{
var mgr = HeadlessEngineEnv.NewAuthoritativeBattle(new ScriptedRandomSource(new[] { unit }));
_scope.Ctx.Mgr = mgr;
var player = mgr.BattlePlayer;
HeadlessEngineEnv.SeedDeck(mgr, HeadlessEngineEnv.RngDeckCardA, index: 2, isPlayer: true);
HeadlessEngineEnv.SeedDeck(mgr, HeadlessEngineEnv.RngDeckCardB, index: 3, isPlayer: true);
HeadlessEngineEnv.SeedDeck(mgr, HeadlessEngineEnv.RngDeckCardC, index: 4, isPlayer: true);
var spell = HeadlessEngineEnv.CreateHeadlessHandCard(HeadlessEngineEnv.RngDrawSpellId, 1, isPlayer: true, mgr);
player.HandCardList.Add(spell);
player.Pp = 10;
var pair = mgr.GetBattlePlayerPair(isPlayer: true);
var ap = new ActionProcessor(pair);
Assert.DoesNotThrow(() => ap.PlayCard(spell, selectedCards: null), "PlayCard threw on the random draw");
// The drawn card is the new hand entry that is not the spell.
var drawn = player.HandCardList.Single(c => c.CardId != HeadlessEngineEnv.RngDrawSpellId);
return (drawn.CardId, player.DeckCardList.Count);
}
[Test]
public void Random_draw_picks_the_scripted_card()
{
// unit 0.5 -> floor(3*0.5)=1 -> Index-order position 1 -> RngDeckCardB.
var (drawnId, deckAfter) = DrawWith(0.5);
Assert.Multiple(() =>
{
Assert.That(drawnId, Is.EqualTo(HeadlessEngineEnv.RngDeckCardB),
"scripted roll 0.5 should draw the middle (Index-order position 1) deck card");
Assert.That(deckAfter, Is.EqualTo(2), "deck should be 3 -> 2 after drawing one");
});
}
[Test]
public void Random_draw_pick_tracks_the_scripted_roll()
{
// Load-bearing: varying the scripted unit must move the pick across all three positions.
// floor(3*0.0)=0 -> A ; floor(3*0.5)=1 -> B ; floor(3*0.9)=2 -> C.
Assert.That(DrawWith(0.0).drawnId, Is.EqualTo(HeadlessEngineEnv.RngDeckCardA), "0.0 -> position 0");
Assert.That(DrawWith(0.5).drawnId, Is.EqualTo(HeadlessEngineEnv.RngDeckCardB), "0.5 -> position 1");
Assert.That(DrawWith(0.9).drawnId, Is.EqualTo(HeadlessEngineEnv.RngDeckCardC), "0.9 -> position 2");
}
}
}