// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\VampireInfomationUI.cs using System.Collections.Generic; using UnityEngine; using Wizard.Battle.View; using Wizard.Battle.View.Vfx; namespace Wizard.Battle.UI { public partial class VampireInfomationUI { private int _classLife; private bool _isForceBerserk; private UILabel _label1; private UILabel _label2; private GameObject _chainSprite; public void ShowInfomation(bool playEffect) { } public void HideInfomation() { } protected void ShowAlert() { } protected void HideAlert() { } public VampireInfomationUI(BattlePlayerBase player, IBattlePlayerView battlePlayerView, int orderCount, int totalInfoNum) : base(player, battlePlayerView, orderCount, totalInfoNum) { } public VfxBase LoadResources(Transform parent, bool isPlayer) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void SetUpEvent(BattlePlayerBase player) { } public void Recovery() { } private VfxBase UpdateRevengeCount(bool isNowForceVerserk, bool isPlayer = true) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance(); public void NewReplayUpdateInfomation(NetworkBattleReceiver.ClassInfoUiInfo classInfo) { } } }