// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\RefreshHealthVfx.cs using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class RefreshHealthVfx { private enum RefreshTarget { InField, InHand, InHandParam, Max } private RefreshCardParamBase[] _refresh; public RefreshHealthVfx(IBattleCardView _targetCardView, int _currentHealth, int _maxHealth, int _baseHealth, bool isNewReplayMoveTurn = false) { } public RefreshHealthVfx(BattlePlayerBase battlePlayer, bool isNewReplayMoveTurn = false) { } private void CreateRefresh(IBattleCardView view, int newLife, int maxLife, int baseLife, bool isNewReplayMoveTurn) { } public void Play() { } public void InitAnim() { } public static Color GetParameterHealthFrameColor(int baseValue, int currentValue, int maxValue) => default!; } }