// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EvolveUnitMaskCardInPlayVfx.cs using UnityEngine; namespace Wizard.Battle.View.Vfx { public partial class EvolveUnitMaskCardInPlayVfx { private readonly IBattleCardView _cardView; private readonly bool _setParticleShader; public EvolveUnitMaskCardInPlayVfx(IBattleCardView cardView, bool setParticleShader = true) { } public void Play() { } } }