using Cute; using UnityEngine; namespace Wizard; public class TransitionPublishDialog : MonoBehaviour { [SerializeField] private UILabel _idLabel; [SerializeField] private UILabel _passwardLabel; [SerializeField] private UIButton _idCopyButton; [SerializeField] private UIButton _passwardButton; public static void Create(string pass) { GameObject gameObject = Object.Instantiate(Resources.Load("UI/layoutParts/TransitionToTwo/TransitionPublishDialog")) as GameObject; DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(); dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn); dialogBase.SetTitleLabel(Data.SystemText.Get("BeyondHandover_0001")); dialogBase.SetSize(DialogBase.Size.M); dialogBase.SetObj(gameObject); TransitionPublishDialog component = gameObject.GetComponent(); component.SetIdText(pass); component.SetCopyButtonEvent(pass); } private void SetIdText(string pass) { _idLabel.text = $"{PlayerStaticData.UserViewerID:#,0}".Replace(",", " "); _passwardLabel.text = pass; } private void SetCopyButtonEvent(string pass) { _idCopyButton.onClick.Add(new EventDelegate(delegate { NativePluginWrapper.SetStringToClipboard(PlayerStaticData.UserViewerID.ToString()); DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(); dialogBase.SetPanelDepth(100); dialogBase.SetSize(DialogBase.Size.S); dialogBase.SetText(Data.SystemText.Get("BeyondHandover_0014")); dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn); })); _passwardButton.onClick.Add(new EventDelegate(delegate { NativePluginWrapper.SetStringToClipboard(pass); DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(); dialogBase.SetPanelDepth(100); dialogBase.SetSize(DialogBase.Size.S); dialogBase.SetText(Data.SystemText.Get("BeyondHandover_0015")); dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn); })); } }