using System; using System.Collections; using Cute; using UnityEngine; namespace Wizard; public class StorySectionBtn : MonoBehaviour { public const string BTN_IMAGE_NAME_SUFFIX_OFF = "{0}_off"; public const string BTN_IMAGE_NAME_SUFFIX_ON = "{0}_on"; private const int POS_Y_NAME_LABEL = 14; private const int POS_Y_NAME_LABEL_COMPLETE = 0; private const int PROLOGUE_SECTION_ID = 0; [SerializeField] private UILabel _labelSectionNo; [SerializeField] private UILabel _labelSectionName; [SerializeField] private UILabel _labelSectionClearClassNum; [SerializeField] private Transform _labelSectionCenterRoot; [SerializeField] private UILabel _labelSectionNameCenter; [SerializeField] private UILabel _labelSectionClearClassNumCenter; [SerializeField] private GameObject _labelNewMark; [SerializeField] private UITexture _textureBtnImage; [SerializeField] private UISprite _textureCompleteImage; private Texture _textureNormalImage; private Texture _texturePressImage; [SerializeField] private UIButton _btnSectionSummary; public int SectionId { get; private set; } public void SetData(StorySectionData sectionData, Action onClickSectionBtn, bool isLimitedOrEventStory) { SectionId = sectionData.Id; UILabel uILabel; if (!isLimitedOrEventStory && Data.SystemText.Get("Dialog_Text_Alignment") == "Left") { _labelSectionNameCenter.gameObject.SetActive(value: false); _labelSectionClearClassNumCenter.gameObject.SetActive(value: false); _labelSectionNo.gameObject.SetActive(value: true); _labelSectionName.gameObject.SetActive(value: true); _labelSectionClearClassNum.gameObject.SetActive(value: true); _labelSectionNo.text = sectionData.NameNo; _labelSectionName.text = sectionData.Name; uILabel = _labelSectionClearClassNum; } else { _labelSectionNameCenter.gameObject.SetActive(value: true); _labelSectionClearClassNumCenter.gameObject.SetActive(value: true); _labelSectionNo.gameObject.SetActive(value: false); _labelSectionName.gameObject.SetActive(value: false); _labelSectionClearClassNum.gameObject.SetActive(value: false); _labelSectionNameCenter.text = sectionData.NameNo + sectionData.Name; uILabel = _labelSectionClearClassNumCenter; } Vector3 localPosition = uILabel.transform.parent.transform.localPosition; if (sectionData.ReleasedCharaCount > 0 && !sectionData.IsFinish) { uILabel.gameObject.SetActive(value: true); uILabel.text = Data.SystemText.Get("Story_0063", sectionData.FinishedCharaCount.ToString(), sectionData.ReleasedCharaCount.ToString()); uILabel.transform.parent.transform.localPosition = new Vector3(localPosition.x, 14f, localPosition.z); } else { uILabel.gameObject.SetActive(value: false); uILabel.transform.parent.transform.localPosition = new Vector3(localPosition.x, 0f, localPosition.z); } _textureNormalImage = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath($"{sectionData.ImageName}_off", ResourcesManager.AssetLoadPathType.UiStory, isfetch: true)) as Texture; _texturePressImage = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath($"{sectionData.ImageName}_on", ResourcesManager.AssetLoadPathType.UiStory, isfetch: true)) as Texture; _textureBtnImage.mainTexture = _textureNormalImage; if (sectionData.IsFinish) { _textureCompleteImage.gameObject.SetActive(value: true); } else { _textureCompleteImage.gameObject.SetActive(value: false); } UIEventListener uIEventListener = UIEventListener.Get(base.gameObject); uIEventListener.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener.onClick, (UIEventListener.VoidDelegate)delegate { GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON); onClickSectionBtn.Call(); }); UIEventListener uIEventListener2 = UIEventListener.Get(base.gameObject); uIEventListener2.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(uIEventListener2.onPress, (UIEventListener.BoolDelegate)delegate { StartCoroutine(OnPressImage()); }); if (sectionData.IsUnderMaintenance) { SetDisableBtn(isDisable: true); GameMgr.GetIns().GetPrefabMgr().Load("Prefab/UI/Menu/CardPanelMaintenancePlate"); GameObject prefab = GameMgr.GetIns().GetPrefabMgr().Get("Prefab/UI/Menu/CardPanelMaintenancePlate"); NGUITools.AddChild(base.gameObject, prefab).GetComponent().SetDepth(_labelSectionName.depth + 1); } if (sectionData.Id != 0 && !isLimitedOrEventStory) { _btnSectionSummary.gameObject.SetActive(value: true); _btnSectionSummary.onClick.Clear(); _btnSectionSummary.onClick.Add(new EventDelegate(delegate { OnClickSectionSummaryBtn(sectionData.Id); })); } else { _btnSectionSummary.gameObject.SetActive(value: false); } DispNewMark(inDisp: false); if (isLimitedOrEventStory) { LimitedStoryAjustPosition(); } } private void LimitedStoryAjustPosition() { _textureCompleteImage.transform.localPosition = new Vector3(178f, _textureCompleteImage.transform.localPosition.y, _textureCompleteImage.transform.localPosition.z); _labelSectionCenterRoot.transform.localPosition = Vector3.zero; _labelSectionNameCenter.width = 280; _labelSectionNameCenter.height = 60; } public void SetDisableBtn(bool isDisable) { UIManager.SetObjectToGrey(_textureBtnImage.gameObject, isDisable); } private IEnumerator OnPressImage() { _textureBtnImage.mainTexture = _texturePressImage; while (Input.GetMouseButton(0)) { yield return null; } _textureBtnImage.mainTexture = _textureNormalImage; } private void OnClickSectionSummaryBtn(int sectionId) { GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON); StorySectionSummaryDialog.Create(sectionId); } public void DispNewMark(bool inDisp) { _labelNewMark.SetActive(inDisp); } }