namespace Wizard; public class StoryAISettingData { public int EnemyAiId { get; private set; } public int DeckId { get; private set; } public int StyleId { get; private set; } public int EmoteId { get; private set; } public int LogicLevel { get; private set; } public bool UseInnerEmote { get; private set; } public StoryAISettingData(string[] columns) { int num = 0; EnemyAiId = AIScriptParser.ParseInt(columns[num++]); DeckId = AIScriptParser.ParseInt(columns[num++]); StyleId = AIScriptParser.ParseInt(columns[num++]); EmoteId = AIScriptParser.ParseInt(columns[num++]); LogicLevel = AIScriptParser.ParseInt(columns[num++]); UseInnerEmote = AIScriptParser.ParseInt(columns[num++]) > 0; } }