using System.Collections.Generic; using UnityEngine; namespace Wizard; public class SealedClassSelectConfirmDialog : MonoBehaviour { [SerializeField] private ClassInfoParts _classInfoParts; [SerializeField] private UILabel _cardListLabel; [SerializeField] private UIToggle _cardAutoOpenToggleButton; private bool isFirstToggleChange = true; public void Init(int classId, List cardList) { _classInfoParts.InitByCharaPrm(GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(classId)); _cardListLabel.text = string.Empty; for (int i = 0; i < cardList.Count; i++) { if (i != 0) { _cardListLabel.text += "\n"; } _cardListLabel.text += CardMaster.GetInstance(FormatBehaviorManager.GetDefaultBehaviour(Format.Sealed).CardMasterId).GetCardParameterFromId(cardList[i]).CardName; } _cardAutoOpenToggleButton.value = PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.CARDPACK_CARD_AUTO_OPEN); EventDelegate.Add(_cardAutoOpenToggleButton.onChange, OnChangeCardAutoOpenToggleButton); } private void OnChangeCardAutoOpenToggleButton() { if (isFirstToggleChange) { isFirstToggleChange = false; return; } bool value = _cardAutoOpenToggleButton.value; GameMgr.GetIns().GetSoundMgr().PlaySe(value ? Se.TYPE.SYS_TOGGLE_ON : Se.TYPE.SYS_TOGGLE_OFF); PlayerPrefsWrapper.SetValue(PlayerPrefsWrapper.CARDPACK_CARD_AUTO_OPEN, value); } }