using System.Collections.Generic; using LitJson; namespace Wizard; public class RedEtherCampaignResultData { public class ClearMissionInfo { public string MissionText { get; private set; } public int RedEther { get; private set; } public ClearMissionInfo(JsonData json) { MissionText = json["mission_name"].ToString(); RedEther = json["reward_number"].ToInt(); } public ClearMissionInfo(string text, int ether) { MissionText = text; RedEther = ether; } } public bool IsEnable { get; private set; } public int BeforeDailyEther { get; private set; } public int AfterDailyEther { get; private set; } public int MaxDailyEther { get; private set; } public int CanGainBattleWin { get; private set; } public int BattleRewardEther { get; private set; } public List ClearMissionList { get; private set; } = new List(); public List RewardList { get; private set; } = new List(); public float BeforeGaugeValue { get { float num = BeforeDailyEther; float num2 = MaxDailyEther; return num / num2; } } public float AfterGaugeValue { get { float num = AfterDailyEther; float num2 = MaxDailyEther; return num / num2; } } public RedEtherCampaignResultData(JsonData json) { BeforeDailyEther = json["before_red_ether"].ToInt(); AfterDailyEther = json["after_red_ethe"].ToInt(); MaxDailyEther = json["max_gain_red_ethe"].ToInt(); CanGainBattleWin = json["can_gain_times_by_battle"].ToInt(); BattleRewardEther = json["current_gain_red_ether_by_battle"].ToInt(); JsonData jsonData = json["achieved_mission_info_list"]; for (int i = 0; i < jsonData.Count; i++) { ClearMissionInfo clearMissionInfo = new ClearMissionInfo(jsonData[i]); ClearMissionList.Add(clearMissionInfo); RewardList.Add(new ReceivedReward(1, 0L, clearMissionInfo.RedEther)); } if (BattleRewardEther > 0) { RewardList.Add(new ReceivedReward(1, 0L, BattleRewardEther)); } } }