using System; using Cute; namespace Wizard; public class ReceiveTurnEndToJudgeResult : NetworkBattleIntervalCheckerBase { private const float INTERVAL = 30f; public event Action OnIntervalTime; protected override void IntervalCheck() { base.IntervalCheck(); if ((float)NetworkUtility.GetTimeSpanSecond(base.startTick) >= 30f) { this.OnIntervalTime.Call(); InitTimer(); StopChecker(); } } }