using UnityEngine; namespace Wizard; public class GatheringFriendInviteListPlate : MonoBehaviour { [SerializeField] private GameObject _alreadyAddGathering; [SerializeField] private GameObject _alreadyInvited; [SerializeField] private UserListViewPlate _friendListPlate; public void Initialize(GatheringFriendListTask.InviteFriendData inviteData) { _alreadyAddGathering.SetActive(inviteData.IsJoinGathering); _friendListPlate.SetButtonVisible(!inviteData.IsJoinGathering && !inviteData.IsInvited); _alreadyInvited.SetActive(inviteData.IsInvited); } }