using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Wizard; public class Field51 : BackGroundBase { public override int FieldId => 51; public Field51(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_0051_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles51").gameObject; _fieldParticleSystemDictionary.Add("light", _fieldModel.transform.Find("md_bf_0051_01_movebranchlight_r/position/root/joint1/joint2/joint3/light").GetComponent()); _fieldParticleSystemDictionary.Add("light_gimic", _fieldModel.transform.Find("md_bf_0051_01_movebranchlight_r/position/root/joint1/joint2/joint3/light_gimic").GetComponent()); _fieldParticleSystemDictionary.Add("light_shake", _fieldModel.transform.Find("md_bf_0051_01_movebranchlight_r/position/root/joint1/joint2/joint3/light_shake").GetComponent()); _fieldParticleSystemDictionary.Add("light_l", _fieldModel.transform.Find("md_bf_0051_01_movebranchlight_l/position/root/joint1/joint2/joint3/light_l").GetComponent()); _fieldParticleSystemDictionary.Add("light_shake_l", _fieldModel.transform.Find("md_bf_0051_01_movebranchlight_l/position/root/joint1/joint2/joint3/light_shake_l").GetComponent()); _fieldObjDictionary.Add("movebranch_a", _fieldModel.transform.Find("md_bf_0051_01_movebranch_a").gameObject); _fieldObjDictionary.Add("movebranch_b", _fieldModel.transform.Find("md_bf_0051_01_movebranch_b").gameObject); _fieldObjDictionary.Add("movebranch_c", _fieldModel.transform.Find("md_bf_0051_01_movebranch_c").gameObject); _fieldObjDictionary.Add("movebranch_d", _fieldModel.transform.Find("md_bf_0051_01_movebranch_d").gameObject); _fieldObjDictionary.Add("movebranch_e", _fieldModel.transform.Find("md_bf_0051_01_movebranch_e").gameObject); _fieldObjDictionary.Add("movebranch_f", _fieldModel.transform.Find("md_bf_0051_01_movebranch_f").gameObject); _fieldObjDictionary.Add("movebranchlight_l", _fieldModel.transform.Find("md_bf_0051_01_movebranchlight_l").gameObject); _fieldObjDictionary.Add("movebranchlight_r", _fieldModel.transform.Find("md_bf_0051_01_movebranchlight_r").gameObject); m_FieldAnimatorDictionary.Add("movebranch_a", _fieldObjDictionary["movebranch_a"].GetComponent()); m_FieldAnimatorDictionary.Add("movebranch_b", _fieldObjDictionary["movebranch_b"].GetComponent()); m_FieldAnimatorDictionary.Add("movebranch_c", _fieldObjDictionary["movebranch_c"].GetComponent()); m_FieldAnimatorDictionary.Add("movebranch_d", _fieldObjDictionary["movebranch_d"].GetComponent()); m_FieldAnimatorDictionary.Add("movebranch_e", _fieldObjDictionary["movebranch_e"].GetComponent()); m_FieldAnimatorDictionary.Add("movebranch_f", _fieldObjDictionary["movebranch_f"].GetComponent()); m_FieldAnimatorDictionary.Add("movebranchlight_l", _fieldObjDictionary["movebranchlight_l"].GetComponent()); m_FieldAnimatorDictionary.Add("movebranchlight_r", _fieldObjDictionary["movebranchlight_r"].GetComponent()); _fieldParticleSystemDictionary.Add("shake", _fieldParticles.transform.Find("shake").GetComponent()); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_51, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_51_1, pos); } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); _fieldParticleSystemDictionary["light"].Play(); _fieldParticleSystemDictionary["light_l"].Play(); _battleCamera.Camera.transform.localPosition = new Vector3(3322f, -1847f, 36f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-84f, -90f, 90f)); Vector3[] bezierQuad = MotionUtils.GetBezierQuad(new Vector3(3322f, -1847f, 36f), new Vector3(2800f, 40f, 36f), new Vector3(1036f, -27.7f, 0f), 10); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("path", bezierQuad, "movetopath", false, "time", 1.5f, "islocal", true, "easetype", iTween.EaseType.easeInSine)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-8f, -90f, 90f), "time", 1.5f, "islocal", true, "easetype", iTween.EaseType.easeInSine)); yield return new WaitForSeconds(1.5f); _battleCamera.Camera.transform.localPosition = new Vector3(1036f, -27.7f, 0f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-8f, -90f, 90f)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(-323f, -19f, -18f), "time", 0.5f, "islocal", true, "easetype", iTween.EaseType.easeOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-1f, -90f, 90f), "time", 0.5f, "islocal", true, "easetype", iTween.EaseType.easeOutQuad)); yield return new WaitForSeconds(0.5f); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0) { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L); _gimicCntDictionary[obj.tag]++; m_FieldAnimatorDictionary["movebranchlight_r"].SetTrigger("tap"); _fieldParticleSystemDictionary["light"].Stop(); _fieldParticleSystemDictionary["light_gimic"].Play(); yield return new WaitForSeconds(2f); _fieldParticleSystemDictionary["light"].Play(); _gimicCntDictionary[obj.tag] = 0; } yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldShake() { m_FieldAnimatorDictionary["movebranch_a"].SetTrigger("shake"); m_FieldAnimatorDictionary["movebranch_b"].SetTrigger("shake"); m_FieldAnimatorDictionary["movebranch_c"].SetTrigger("shake"); m_FieldAnimatorDictionary["movebranch_d"].SetTrigger("shake"); m_FieldAnimatorDictionary["movebranch_e"].SetTrigger("shake"); m_FieldAnimatorDictionary["movebranch_f"].SetTrigger("shake"); m_FieldAnimatorDictionary["movebranchlight_l"].SetTrigger("shake"); m_FieldAnimatorDictionary["movebranchlight_r"].SetTrigger("shake"); _fieldParticleSystemDictionary["shake"].Play(); _fieldParticleSystemDictionary["light_shake"].Play(); _fieldParticleSystemDictionary["light_shake_l"].Play(); yield return new WaitForSeconds(3f); } }