using System.Collections; using System.Collections.Generic; using Cute; using UnityEngine; namespace Wizard; public class Field1008 : BackGroundBase { private readonly string[] MONITOR_OBJECT_PATH_LIST = new string[4] { "md_bf_1008_01_main/monitor/monitor000__combine_freeze_/monitor000_monitor", "md_bf_1008_01_main/monitor/monitor000__combine_freeze_/monitor000_monitor_L", "md_bf_1008_01_main/monitor/monitor000__combine_freeze_/monitor000_monitor_R", "md_bf_1008_01_monitor_2/monitor002" }; private const string MONITOR_TEXTURE_NAME = "tx_bf_1008_01_monitor_d"; public override int FieldId => 1008; public Field1008(string bgmId = "NONE") : base(bgmId) { } protected override List CollectAdditionalAssets() { return new List { Toolbox.ResourcesManager.GetAssetTypePath("tx_bf_1008_01_monitor_d", ResourcesManager.AssetLoadPathType.Uilang3DField) }; } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_1008_root").gameObject; _fieldParticles = _fieldModel.transform.Find("Particles1008").gameObject; _fieldParticleSystemDictionary.Add("opening", _fieldParticles.transform.Find("opening").GetComponent()); _fieldParticleSystemDictionary.Add("base", _fieldParticles.transform.Find("base").GetComponent()); _fieldParticleSystemDictionary.Add("gimic_1", _fieldParticles.transform.Find("gimic_1").GetComponent()); _fieldParticleSystemDictionary.Add("shake", _fieldParticles.transform.Find("shake").GetComponent()); _fieldObjDictionary.Add("monitor_1", _fieldModel.transform.Find("md_bf_1008_01_monitor_1").gameObject); _fieldObjDictionary.Add("monitor_2", _fieldModel.transform.Find("md_bf_1008_01_monitor_2").gameObject); _fieldObjDictionary.Add("monitor_3", _fieldModel.transform.Find("md_bf_1008_01_monitor_3").gameObject); _fieldObjDictionary.Add("monitor_4", _fieldModel.transform.Find("md_bf_1008_01_monitor_4").gameObject); _fieldObjDictionary.Add("monitor_5", _fieldModel.transform.Find("md_bf_1008_01_monitor_5").gameObject); string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath("tx_bf_1008_01_monitor_d", ResourcesManager.AssetLoadPathType.Uilang3DField, isfetch: true); Texture texture = Toolbox.ResourcesManager.LoadObject(assetTypePath) as Texture; if (texture != null) { for (int i = 0; i < MONITOR_OBJECT_PATH_LIST.Length; i++) { MeshRenderer component = _fieldModel.transform.Find(MONITOR_OBJECT_PATH_LIST[i]).GetComponent(); if (component != null) { component.material.SetTexture("_MainTex", texture); } } } List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int j = 0; j < _fieldObjDictionary.Count; j++) { list2.Add(_fieldObjDictionary[list[j]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); _fieldParticleSystemDictionary["base"].Play(); _fieldObjDictionary["monitor_1"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_2"].gameObject.SetActive(value: true); _fieldObjDictionary["monitor_3"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_4"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_5"].gameObject.SetActive(value: false); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_1008, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); if (areaId == 1) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1008_1, pos); } } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); _fieldParticleSystemDictionary["opening"].Play(); _fieldParticleSystemDictionary["base"].Play(); _fieldObjDictionary["monitor_1"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_2"].gameObject.SetActive(value: true); _fieldObjDictionary["monitor_3"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_4"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_5"].gameObject.SetActive(value: false); _battleCamera.Camera.transform.localPosition = new Vector3(3564f, -1182f, -224f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-18f, -88f, 94.4f)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(197f, -103f, -224f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-18f, -88f, 94.4f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); yield return new WaitForSeconds(2f); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0) { _gimicCntDictionary[obj.tag]++; int num = Random.Range(0, 2); GameMgr.GetIns().GetSoundMgr().PlaySeByStr("se_field_1008_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L); switch (num) { case 0: _fieldObjDictionary["monitor_2"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_5"].gameObject.SetActive(value: true); _fieldParticleSystemDictionary["base"].Clear(); _fieldParticleSystemDictionary["base"].Stop(); _fieldParticleSystemDictionary["gimic_1"].Play(); yield return new WaitForSeconds(0.3f); _fieldObjDictionary["monitor_5"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_1"].gameObject.SetActive(value: true); yield return new WaitForSeconds(2f); _fieldObjDictionary["monitor_1"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_5"].gameObject.SetActive(value: true); yield return new WaitForSeconds(0.3f); _fieldObjDictionary["monitor_5"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_2"].gameObject.SetActive(value: true); _fieldParticleSystemDictionary["base"].Play(); _gimicCntDictionary[obj.tag]--; break; case 1: _fieldObjDictionary["monitor_2"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_5"].gameObject.SetActive(value: true); _fieldParticleSystemDictionary["base"].Clear(); _fieldParticleSystemDictionary["base"].Stop(); _fieldParticleSystemDictionary["gimic_1"].Play(); yield return new WaitForSeconds(0.3f); _fieldObjDictionary["monitor_5"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_3"].gameObject.SetActive(value: true); yield return new WaitForSeconds(2f); _fieldObjDictionary["monitor_3"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_5"].gameObject.SetActive(value: true); yield return new WaitForSeconds(0.3f); _fieldObjDictionary["monitor_5"].gameObject.SetActive(value: false); _fieldObjDictionary["monitor_2"].gameObject.SetActive(value: true); _fieldParticleSystemDictionary["base"].Play(); _gimicCntDictionary[obj.tag]--; break; } _gimicCntDictionary[obj.tag] = 0; } yield return null; } protected override IEnumerator RunFieldShake() { _fieldParticleSystemDictionary["base"].Clear(); _fieldParticleSystemDictionary["base"].Stop(); _fieldParticleSystemDictionary["shake"].Play(); yield return new WaitForSeconds(3f); _fieldParticleSystemDictionary["base"].Play(); yield return null; } }