using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Wizard; public class Field1006 : BackGroundBase { public override int FieldId => 1006; public Field1006(string bgmId = "NONE") : base(bgmId) { } protected override void BattleFieldBuild() { BattleCoroutine.GetInstance().StartCoroutine(BackGroundBase.ObjectChecker(0.5f, _str3DFieldPath, delegate { base.Field = GameObject.Find(_str3DFieldPath); base.Field.transform.parent = GameMgr.GetIns().m_GameManagerObj.transform; GimicAudioList = base.Field.GetComponent().GimicAudioList; _fieldModel = base.Field.transform.Find("md_bf_1006_root").gameObject; _fieldObjDictionary.Add("main", _fieldModel.transform.Find("md_bf_1006_01_monitor_main").gameObject); _fieldObjDictionary.Add("sub", _fieldModel.transform.Find("md_bf_1006_01_monitor_sub").gameObject); _fieldObjDictionary.Add("noise", _fieldModel.transform.Find("md_bf_1006_01_noise").gameObject); _fieldObjDictionary.Add("screen_01", _fieldModel.transform.Find("md_bf_1006_01_screen_01").gameObject); _fieldObjDictionary.Add("screen_02", _fieldModel.transform.Find("md_bf_1006_01_screen_02").gameObject); _fieldObjDictionary.Add("screen_03", _fieldModel.transform.Find("md_bf_1006_01_screen_03").gameObject); _fieldObjDictionary.Add("screen_04", _fieldModel.transform.Find("md_bf_1006_01_screen_04").gameObject); m_FieldAnimatorDictionary.Add("main", _fieldObjDictionary["main"].GetComponent()); m_FieldAnimatorDictionary.Add("sub", _fieldObjDictionary["sub"].GetComponent()); List list = new List(_fieldObjDictionary.Keys); List list2 = new List(); for (int i = 0; i < _fieldObjDictionary.Count; i++) { list2.Add(_fieldObjDictionary[list[i]]); } GameMgr.GetIns().GetEffectMgr().SetUIParticleShader(list2, delegate { base.SetShaderGlobalColorBG = base.Field.transform.Find("SetMaterialColorBGManager").GetComponent(); base.IsLoadDone = true; }, isBattle: true, isField: true); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: true); _fieldObjDictionary["noise"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_02"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_03"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_04"].gameObject.SetActive(value: false); })); } public override void StartFieldSetEffect(Vector3 pos) { GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_SET_1006, pos); } public override void StartFieldTapEffect(int areaId, Vector3 pos) { base.StartFieldTapEffect(areaId, pos); GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_FIELD_TAP_1006_1, pos); } protected override IEnumerator RunFieldOpening() { GameMgr.GetIns().GetSoundMgr().PlaySeByStr($"se_field_{_str3DFieldNo}_appear_1", "se_field_" + _str3DFieldNo, 0f, 0L); m_FieldAnimatorDictionary["main"].SetTrigger("opening"); m_FieldAnimatorDictionary["sub"].SetTrigger("opening"); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: true); _fieldObjDictionary["noise"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_02"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_03"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_04"].gameObject.SetActive(value: false); _battleCamera.Camera.transform.localPosition = new Vector3(7f, -650f, -699f); _battleCamera.Camera.transform.localRotation = Quaternion.Euler(new Vector3(-74.1f, -179.8f, 179.8f)); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", new Vector3(-871f, -736f, -139f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", new Vector3(-36f, 109f, -107f), "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutQuad)); yield return new WaitForSeconds(2f); iTween.MoveTo(_battleCamera.Camera.gameObject, iTween.Hash("position", _battleCamera.BattleCameraPos, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); iTween.RotateTo(_battleCamera.Camera.gameObject, iTween.Hash("rotation", _battleCamera.BattleCameraRot, "time", 2f, "islocal", true, "easetype", iTween.EaseType.easeInOutExpo)); yield return new WaitForSeconds(0f); } protected override IEnumerator RunFieldGimic(GameObject obj) { string tag = obj.tag; if (tag != null && tag == "FieldGimic1" && _gimicCntDictionary[obj.tag] == 0) { _gimicCntDictionary[obj.tag]++; int num = Random.Range(0, 3); GameMgr.GetIns().GetSoundMgr().PlaySeByStr("se_field_1006_gim_1", "se_field_" + _str3DFieldNo, 0f, 0L); switch (num) { case 0: m_FieldAnimatorDictionary["sub"].SetTrigger("tap"); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: false); _fieldObjDictionary["noise"].gameObject.SetActive(value: true); yield return new WaitForSeconds(0.3f); _fieldObjDictionary["noise"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_02"].gameObject.SetActive(value: true); yield return new WaitForSeconds(2f); _fieldObjDictionary["screen_02"].gameObject.SetActive(value: false); _fieldObjDictionary["noise"].gameObject.SetActive(value: true); yield return new WaitForSeconds(0.3f); _fieldObjDictionary["noise"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: true); _gimicCntDictionary[obj.tag]--; break; case 1: m_FieldAnimatorDictionary["sub"].SetTrigger("tap"); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: false); _fieldObjDictionary["noise"].gameObject.SetActive(value: true); yield return new WaitForSeconds(0.3f); _fieldObjDictionary["noise"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_03"].gameObject.SetActive(value: true); yield return new WaitForSeconds(2f); _fieldObjDictionary["screen_03"].gameObject.SetActive(value: false); _fieldObjDictionary["noise"].gameObject.SetActive(value: true); yield return new WaitForSeconds(0.3f); _fieldObjDictionary["noise"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: true); _gimicCntDictionary[obj.tag]--; break; case 2: m_FieldAnimatorDictionary["sub"].SetTrigger("tap"); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: false); _fieldObjDictionary["noise"].gameObject.SetActive(value: true); yield return new WaitForSeconds(0.3f); _fieldObjDictionary["noise"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_04"].gameObject.SetActive(value: true); yield return new WaitForSeconds(2f); _fieldObjDictionary["screen_04"].gameObject.SetActive(value: false); _fieldObjDictionary["noise"].gameObject.SetActive(value: true); yield return new WaitForSeconds(0.3f); _fieldObjDictionary["noise"].gameObject.SetActive(value: false); _fieldObjDictionary["screen_01"].gameObject.SetActive(value: true); _gimicCntDictionary[obj.tag]--; break; } _gimicCntDictionary[obj.tag] = 0; } yield return null; } }