namespace Wizard; public class EvalInstantAttackInformation { public bool IsAttackerDestroyWhenAttack; public int AttackerTotalDamage; public AIVirtualAttackInfo Situation { get; private set; } public int AttackerAttackBuff { get; private set; } public int AttackerLifeBuff { get; private set; } public int TargetLifeBuff { get; private set; } public AIBarrierPseudoSimulationInfo AttackerBarrierInfo { get; private set; } public AIBarrierPseudoSimulationInfo TargetBarrierInfo { get; private set; } public EvalInstantAttackInformation(AIVirtualAttackInfo situation) { Situation = situation; AttackerAttackBuff = 0; AttackerLifeBuff = 0; TargetLifeBuff = 0; IsAttackerDestroyWhenAttack = false; AttackerBarrierInfo = new AIBarrierPseudoSimulationInfo(situation.Actor); AttackerTotalDamage = 0; TargetBarrierInfo = new AIBarrierPseudoSimulationInfo(situation.AttackTarget); } public void AddAttackerWhenAttackBuff(int attack, int life) { AttackerAttackBuff += attack; AttackerLifeBuff += life; } public void AddTargetLifeBuff(int value) { TargetLifeBuff += value; } }