namespace Wizard; public class Emotion { public readonly int emotion_id; public readonly ClassCharaPrm.FaceType face_id; public readonly ClassCharaPrm.MotionType motion_id; private readonly string voice_id; private readonly string evolved_voice_id; private readonly string text; private readonly string evolved_text; public Emotion(string[] columns) { emotion_id = int.Parse(columns[0]); face_id = (string.IsNullOrEmpty(columns[1]) ? ClassCharaPrm.FaceType.skin_01 : ((ClassCharaPrm.FaceType)int.Parse(columns[1]))); motion_id = (string.IsNullOrEmpty(columns[2]) ? ClassCharaPrm.MotionType.idle : ((ClassCharaPrm.MotionType)int.Parse(columns[2]))); string[] array = columns[3].Split(':'); voice_id = array[0]; evolved_voice_id = ((array.Length > 1) ? array[1] : array[0]); string[] array2 = columns[4].Split(':'); text = ConvEmoteMasterText(array2[0]); evolved_text = ((array2.Length > 1) ? ConvEmoteMasterText(array2[1]) : ConvEmoteMasterText(array2[0])); } private string ConvEmoteMasterText(string id) { if (string.IsNullOrEmpty(id)) { return ""; } return Data.Master.GetEmoteWordText(id); } public string GetVoiceId(bool isEvolved = false) { if (!isEvolved) { return voice_id; } return evolved_voice_id; } public string GetText(bool isEvolved = false) { if (!isEvolved) { return text; } return evolved_text; } }