using System; using Cute; using UnityEngine; namespace Wizard; public class ChatSendReplayListUI { private const int DEPTH_REPLAY_SHARE_CONFIRM_DIALOG = 15; private ChatReplayListDialog _prefabReplayShareDialog; private ChatReplaySendConfirmDialog _prefabReplaySendConfirmDialog; private Action _onDecideReplay; private DialogBase _dialogReplayList; public ChatSendReplayListUI(ChatReplayListDialog prefabReplayShareDialog, ChatReplaySendConfirmDialog prefabReplaySendConfirmDialog, Action onDecideDeck) { _prefabReplayShareDialog = prefabReplayShareDialog; _prefabReplaySendConfirmDialog = prefabReplaySendConfirmDialog; _onDecideReplay = onDecideDeck; } public void CreateReplayListDialog() { _dialogReplayList = UIManager.GetInstance().CreateDialogClose(); _dialogReplayList.SetSize(DialogBase.Size.XL); _dialogReplayList.SetTitleLabel(Data.SystemText.Get("OtherTop_0033")); _dialogReplayList.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn); ChatReplayListDialog chatReplayListDialog = UnityEngine.Object.Instantiate(_prefabReplayShareDialog); _dialogReplayList.SetObj(chatReplayListDialog.gameObject); chatReplayListDialog.Init(Data.ReplayInfo.Items, CreateReplaySelectConfirmDialog); } private void CreateReplaySelectConfirmDialog(ReplayInfoItem infoItem) { DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose(); dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn); dialogBase.SetTitleLabel(Data.SystemText.Get("Guild_Chat_0003")); dialogBase.SetButtonText(Data.SystemText.Get("Guild_Chat_0026")); dialogBase.SetPanelDepth(15); ChatReplaySendConfirmDialog chatReplaySendConfirmDialog = UnityEngine.Object.Instantiate(_prefabReplaySendConfirmDialog); dialogBase.SetObj(chatReplaySendConfirmDialog.gameObject); chatReplaySendConfirmDialog.SetData(PlayerStaticData.UserName, PlayerStaticData.UserEmblemID, infoItem); dialogBase.onPushButton1 = delegate { _onDecideReplay.Call(infoItem); _dialogReplayList.Close(); }; } }