using LitJson; namespace Wizard; public class BossRushLobbyBossData { public enum BattleStatus { NO_BATTLE, WIN, CURRENT_BATTLE, LOSE } public BattleStatus Status { get; } public string Name { get; } public CardBasePrm.ClanType Class { get; } public int CharacterId { get; } public int Life { get; } public long EmblemId { get; } public long DegreeId { get; } public int AI { get; } public int QuestStageId { get; } public int Battle3dFieldId { get; } public string Skill { get; } public string SkillDescText { get; } public string BgmId { get; } public int RecoveryPoint { get; } public BossRushLobbyBossData(JsonData json, int index, int progress, bool isLose) { Name = json["name"].ToString(); Class = (CardBasePrm.ClanType)json["enemy_class"].ToInt(); CharacterId = json["enemy_chara_id"].ToInt(); EmblemId = json["enemy_emblem_id"].ToLong(); DegreeId = json["enemy_degree_id"].ToLong(); AI = json["enemy_ai_id"].ToInt(); QuestStageId = json["bossrush_stage_id"].ToInt(); Battle3dFieldId = json["battle3dfield_id"].ToInt(); BgmId = json["bgm_id"].ToString(); Life = json["enemy_life"].ToInt(); Skill = json["enemy_skill"].ToString(); SkillDescText = json["enemy_skill_desc"].ToString(); bool num = json["is_clear_battle"].ToBoolean(); RecoveryPoint = json["recovery_point"].ToInt(); if (num) { Status = BattleStatus.WIN; } else if (index == progress) { Status = (isLose ? BattleStatus.LOSE : BattleStatus.CURRENT_BATTLE); } else { Status = BattleStatus.NO_BATTLE; } } }