using System.Collections.Generic; namespace Wizard; public class AIWhenPlayTokenDraw : AIWhenPlayTagArgument { private AIPolishConvertedExpression _tokenCount; private const int TOKEN_COUNT_OFFSET = 1; protected override int SELECT_TYPE_OFFSET => -1; protected override int NON_FILTER_FIRST_OFFSET => 1; public AIWhenPlayTokenDraw(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); _tokenCount = _exprList[_exprList.Count - 1]; } protected override void InitSelectType() { base.SelectType = AIScriptTokenArgType.ALL_SELECT; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { AISummonTokenUtility.ExecuteDrawToken(GetTargetsFromField(tagOwner, field, playPtn, situation, isBlockDead: false), base.Filters, _tokenCount, AIScriptTokenArgType.ALLY, tagOwner, field, playPtn, situation); } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } public override List GetTargetsFromField(AIVirtualCard owner, AIVirtualField field, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return GetCandidateRange(field); } }