using System.Collections.Generic; namespace Wizard; public class AIWhenPlaySubtractCountdown : AIWhenPlayTagArgument { private readonly int COUNT_CHANGE_ARG_OFFSET = 1; public AIPolishConvertedExpression CountChange { get; private set; } protected override int SELECT_TYPE_OFFSET => 2; public AIWhenPlaySubtractCountdown(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); CountChange = _exprList[_exprList.Count - COUNT_CHANGE_ARG_OFFSET]; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[3] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.TARGET_SELECT, AIScriptTokenArgType.SECOND_TARGET_SELECT }; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { int num = (int)CountChange.EvalArg(tagOwner, playPtn, field, situation); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AISubtractCountdownSimulationUtility.SubtractCountdownAll(targetsFromField, num, situation); break; case AIScriptTokenArgType.TARGET_SELECT: case AIScriptTokenArgType.SECOND_TARGET_SELECT: AISubtractCountdownSimulationUtility.ExecuteTargetSelectSubtractCountdown(tagOwner, targetsFromField, field, playPtn, situation, base.SelectType, num); break; case AIScriptTokenArgType.RANDOM_MULTI_SELECT: break; } } } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForCountdownAmuletOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead); } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } }