using System.Collections.Generic; namespace Wizard; public class AIWhenPlayShield : AIWhenPlayBarrierBase { protected override int _defaultDamageTypeOffset => 2; protected override int _stopTimingOffset => 1; public AIWhenPlayShield(string text) : base(text) { } protected override void GiveBarrierToAllTargets(List targets, AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation) { AIBarrierSimulationUtility.AddShieldToAll(targets, tagOwner, field, _damageType, _stopTiming); } }