using System.Collections.Generic; namespace Wizard; public class AIWhenPlaySetLeaderMaxLife : AIWhenPlayTagArgument { private AIScriptTokenArgType _side; private AIPolishConvertedExpression _life; private const int SIDE_OFFSET = 2; private const int VALUE_OFFSET = 1; public AIWhenPlaySetLeaderMaxLife(string text) : base(text) { } protected override void InitExpressions(string text) { InitExprList(text); _side = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - 2]); _life = _exprList[_exprList.Count - 1]; } protected override void InitializeFilter() { base.Filters = null; } protected override void InitSelectType() { base.SelectType = AIScriptTokenArgType.NONE; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { int maxLife = (int)_life.EvalArg(tagOwner, playPtn, field, situation); AISetStatusSimulationUtility.SetLeaderMaxLife(tagOwner, maxLife, _side, field, situation); } }