using System.Collections.Generic; namespace Wizard; public class AIWhenPlayRemoveSkill : AIWhenPlayTagArgument { public AIWhenPlayRemoveSkill(string text) : base(text) { } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField == null || targetsFromField.Count <= 0) { return; } switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AIRemoveSkillSimulationUtility.RemoveSkillAll(targetsFromField, situation); break; case AIScriptTokenArgType.RANDOM_SELECT: AIRemoveSkillSimulationUtility.RemoveSkillRandom(targetsFromField, situation); break; case AIScriptTokenArgType.TARGET_SELECT: case AIScriptTokenArgType.SECOND_TARGET_SELECT: if (situation != null && situation.IsTargetExists(base.SelectType)) { AIRemoveSkillSimulationUtility.RemoveSkillTargetSelect(base.SelectType, situation); } else { AIConsoleUtility.LogError("playRemoveSkillはplaySkip中のTARGET_SELECT未対応です"); } break; case AIScriptTokenArgType.RANDOM_MULTI_SELECT: break; } } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[3] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.TARGET_SELECT, AIScriptTokenArgType.SECOND_TARGET_SELECT }; } }