using System.Collections.Generic; namespace Wizard; public class AIWhenPlayNotBeAttacked : AIWhenPlayTagArgument { protected override bool _isSelectCountImplemented => true; public AIWhenPlayNotBeAttacked(string text) : base(text) { } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.TARGET_SELECT }; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AINotBeAttackedSimulationUtility.GiveNotBeAttackedToAll(targetsFromField); break; case AIScriptTokenArgType.TARGET_SELECT: AINotBeAttackedSimulationUtility.GiveNotBeAttackedToTargeted(situation, base.SelectType); break; default: AIConsoleUtility.LogError("AIWhenPlayNotBeAttacked.Execute() Ileagal SelectType:" + base.SelectType.ToString() + " tagOwner:" + tagOwner.CardName); break; } } } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } }