using System.Collections.Generic; namespace Wizard; public class AITurnEndDiscard : AIFiltersAndSelectTypeArgument, IAITurnEndArgument { private AIPolishConvertedExpression _discardCountArg; private readonly int IS_ALLY_TURN_OFFSET = 1; private readonly int DISCARD_COUNT_ARG_OFFSET = 2; public bool IsAllyTurn { get; private set; } protected override int SELECT_TYPE_OFFSET => 3; public AITurnEndDiscard(string text) : base(text) { } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[2] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.RANDOM_SELECT }; } protected override void InitExpressions(string text) { base.InitExpressions(text); IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET); _discardCountArg = _exprList[_exprList.Count - DISCARD_COUNT_ARG_OFFSET]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null) { int discardCount = (int)_discardCountArg.EvalArg(tagOwner, playPtn, field, situation); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: AISkillSimulationUtility.DiscardAll(tagOwner, targetsFromField, field, situation); break; case AIScriptTokenArgType.RANDOM_SELECT: AISkillSimulationUtility.DiscardRandom(tagOwner, field, targetsFromField, discardCount, situation); break; } } } public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple[] allInplayStatusList) { return 0f; } protected override List GetCandidateRange(AIVirtualField field) { return field.GetSimulationHandCards(); } }