using System.Collections.Generic; namespace Wizard; public class AITurnEndDestroy : AIFiltersAndSelectTypeArgument, IAITurnEndArgument { private AIPolishConvertedExpression _count; private readonly int IS_ALLY_TURN_OFFSET = 1; private readonly int COUNT_ARG_OFFSET = 2; public bool IsAllyTurn { get; private set; } protected override int SELECT_TYPE_OFFSET => 3; public AITurnEndDestroy(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET); _count = _exprList[_exprList.Count - COUNT_ARG_OFFSET]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { base.Execute(tagOwner, field, playPtn, situation); List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField == null || targetsFromField.Count <= 0) { return; } int num = (int)_count.EvalArg(tagOwner, playPtn, field, situation); switch (base.SelectType) { case AIScriptTokenArgType.ALL_SELECT: if (num > 0) { AISkillSimulationUtility.DestroyAll(targetsFromField, field, situation); } break; case AIScriptTokenArgType.RANDOM_SELECT: { for (int i = 0; i < num; i++) { AISkillSimulationUtility.DestroyRandom(targetsFromField, tagOwner, field, playPtn, situation); } break; } case AIScriptTokenArgType.RANDOM_MULTI_SELECT: AISkillSimulationUtility.DestroyRandom(targetsFromField, tagOwner, field, playPtn, situation, num); break; case AIScriptTokenArgType.TARGET_SELECT: break; } } public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple[] allInplayStatusList) { return 0f; } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[3] { AIScriptTokenArgType.ALL_SELECT, AIScriptTokenArgType.RANDOM_SELECT, AIScriptTokenArgType.RANDOM_MULTI_SELECT }; } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.BothInplayCards; } }