using System.Collections.Generic; namespace Wizard; public class AISummonKeywordSkill : AIFiltersArgument { private readonly AIScriptTokenArgType _skillType; public AIScriptTokenArgType SelectType { get; protected set; } protected virtual int SELECT_TYPE_OFFSET => 1; protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET; public AISummonKeywordSkill(string text, AIScriptTokenArgType skill) : base(text) { _skillType = skill; SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes); if (!IsImplementedSelecvtType(SelectType)) { SelectType = AIScriptTokenArgType.ALL_SELECT; } } protected override List GetCandidateRange(AIVirtualField field) { return field.CardListSet.AllReferableCards; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation); if (targetsFromField != null && targetsFromField.Count > 0) { switch (SelectType) { case AIScriptTokenArgType.ALL_SELECT: AISkillSimulationUtility.GiveSkillToAll(targetsFromField, field, _skillType); break; case AIScriptTokenArgType.RANDOM_SELECT: case AIScriptTokenArgType.TARGET_SELECT: case AIScriptTokenArgType.RANDOM_MULTI_SELECT: case AIScriptTokenArgType.SECOND_TARGET_SELECT: break; } } } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } private bool IsImplementedSelecvtType(AIScriptTokenArgType type) { return type == AIScriptTokenArgType.ALL_SELECT; } public override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { if (AISkillSimulationUtility.IsFollowerOnlySkillType(_skillType)) { return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead); } return base.GetFilteredTargets(candidates, tagOwner, playPtn, situation, isBlockDead); } }