namespace Wizard; public class AISituationTriggerInformation { public enum TriggerType { Evolver, Damage, Banish, Bounce, Leave, Summon, WhenPlay, Undefined } public AIVirtualCard TriggerCard { get; private set; } public TriggerType Type { get; private set; } public AISituationTriggerInformation() { Type = TriggerType.Undefined; } public AISituationTriggerInformation(AIVirtualCard trigger, TriggerType type) { Type = type; TriggerCard = trigger; } public bool IsTriggerCard(AIVirtualCard card) { if (TriggerCard == null) { return false; } return TriggerCard.IsSameCard(card); } public bool IsTriggerCardAndTriggerType(AIVirtualCard card, TriggerType type) { if (type != Type || TriggerCard == null) { return false; } return TriggerCard.IsSameCard(card); } }