using System.Collections.Generic; namespace Wizard; public class AISetUpData { public int classID; public AI_LOGIC_LV logicLv; public string deckName; public string styleName; public string emoteName; public bool doesUseEmote; public bool useInnerEmote; public int enemyAiID; public List specialAbilityList; public AISetUpData(int _classID, AI_LOGIC_LV _logicLv, string _deckName, string _styleName, string _emoteName, bool _doesUseEmote, bool _useInnerEmote, int _enemyAiID, List _specialAbilityList = null) { classID = _classID; logicLv = _logicLv; deckName = _deckName; styleName = _styleName; emoteName = _emoteName; doesUseEmote = _doesUseEmote; useInnerEmote = _useInnerEmote; enemyAiID = _enemyAiID; specialAbilityList = _specialAbilityList; } }