using System.Collections.Generic; namespace Wizard; public class AIResonanceDamage : AIFiltersAndSelectTypeArgument { private readonly int DAMAGE_ARG_OFFSET = 1; public AIPolishConvertedExpression Damage { get; private set; } protected override int SELECT_TYPE_OFFSET => 2; public AIResonanceDamage(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); Damage = _exprList[_exprList.Count - DAMAGE_ARG_OFFSET]; } public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List playPtn, AISituationInfo situation = null) { List list = AIFilteringUtility.MultipleFiltering(field.CardListSet.BothClassAndInplayCards, base.Filters, tagOwner, playPtn, situation); if (list != null && list.Count > 0) { int damage = (int)Damage.EvalArg(tagOwner, playPtn, field, situation); if (base.SelectType == AIScriptTokenArgType.ALL_SELECT) { AIDamageSimulationUtility.DamageAll(list, tagOwner, field, damage, situation); } else if (base.SelectType == AIScriptTokenArgType.RANDOM_SELECT) { AIDamageSimulationUtility.DamageRandom(list, tagOwner, field, damage, situation); } } } }