using System.Collections.Generic; namespace Wizard; public static class AIPlayptnBaseStatsRateUtility { public static void Execute(List srcCards, List targetCards, List playPtn) { for (int i = 0; i < srcCards.Count; i++) { AIVirtualCard aIVirtualCard = srcCards[i]; if (!aIVirtualCard.TagCollectionContainer.HasTag(AIPlayTagType.PlayptnBaseStatsRate)) { continue; } List executeInfo = aIVirtualCard.TagCollectionContainer.PlayptnBaseStatsRateTags.GetExecuteInfo(aIVirtualCard, aIVirtualCard.SelfField, playPtn, targetCards); if (executeInfo == null || executeInfo.Count <= 0) { continue; } for (int j = 0; j < executeInfo.Count; j++) { PlayptnBaseStatsRateInfo playptnBaseStatsRateInfo = executeInfo[j]; for (int k = 0; k < playptnBaseStatsRateInfo.Targets.Count; k++) { AIVirtualCard aIVirtualCard2 = playptnBaseStatsRateInfo.Targets[k]; aIVirtualCard2.MultiplyAttack(playptnBaseStatsRateInfo.Rate); aIVirtualCard2.MultiplyLife(playptnBaseStatsRateInfo.Rate); } } } } }