using System.Collections.Generic; using System.Linq; namespace Wizard; public class AIPlayedCardContainer { private List _allyTurnPlayedCardList; private List _allyInGamePlayedCardList; private List _allyPreviousTurnPlayedCardList; private List _enemyTurnPlayedCardList; private List _enemyInGamePlayedCardList; private List _enemyPreviousTurnPlayedCardList; public int AllyTurnPlayedCardCount => _allyTurnPlayedCardList.Count; public int AllyInGamePlayedCardCount => _allyInGamePlayedCardList.Count; public AIPlayedCardContainer() { _allyTurnPlayedCardList = new List(); _allyInGamePlayedCardList = new List(); _allyPreviousTurnPlayedCardList = new List(); _enemyTurnPlayedCardList = new List(); _enemyInGamePlayedCardList = new List(); _enemyPreviousTurnPlayedCardList = new List(); } public AIPlayedCardContainer(AIPlayedCardContainer source) { _allyTurnPlayedCardList = new List(source._allyTurnPlayedCardList); _allyInGamePlayedCardList = new List(source._allyInGamePlayedCardList); _allyPreviousTurnPlayedCardList = new List(source._allyPreviousTurnPlayedCardList); _enemyTurnPlayedCardList = new List(source._enemyTurnPlayedCardList); _enemyInGamePlayedCardList = new List(source._enemyInGamePlayedCardList); _enemyPreviousTurnPlayedCardList = new List(source._enemyPreviousTurnPlayedCardList); } public AIPlayedCardContainer Clone() { return new AIPlayedCardContainer(this); } public void Validate(AIPlayedCardContainer source) { } private void CopyPreviousPlayCardOnTurnShift(AIVirtualTurnStartInfo turnStartSituation) { if (turnStartSituation != null) { if (turnStartSituation.Actor.IsAlly) { _enemyPreviousTurnPlayedCardList = new List(_enemyTurnPlayedCardList); } else { _allyPreviousTurnPlayedCardList = new List(_allyTurnPlayedCardList); } } } public void ClearInTurn(AIVirtualTurnStartInfo turnStartSituation = null) { CopyPreviousPlayCardOnTurnShift(turnStartSituation); _allyTurnPlayedCardList.Clear(); _enemyTurnPlayedCardList.Clear(); } public void ClearAll() { ClearInTurn(); _allyInGamePlayedCardList.Clear(); _enemyInGamePlayedCardList.Clear(); _allyPreviousTurnPlayedCardList.Clear(); _enemyPreviousTurnPlayedCardList.Clear(); } public int GetPlayedCountInTurn(List filters, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { return AIFilteringUtility.MultipleFiltering(tagOwner.IsAlly ? _allyTurnPlayedCardList : _enemyTurnPlayedCardList, filters, tagOwner, playPtn, situation, isBlockDeadCard: false)?.Count ?? 0; } public int GetPlayedCountInPreviousTurn(bool isAllyList, List filters, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { return AIFilteringUtility.MultipleFiltering(isAllyList ? _allyPreviousTurnPlayedCardList : _enemyPreviousTurnPlayedCardList, filters, tagOwner, playPtn, situation, isBlockDeadCard: false)?.Count ?? 0; } public int GetAllPlayedCountInTurn(bool isAITurn) { return (isAITurn ? _allyTurnPlayedCardList : _enemyTurnPlayedCardList)?.Count ?? 0; } public int GetPlayedCountInGame(List filters, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { int num = 0; num = ((!AIPlayPtnUtility.IsInPlayPtn(tagOwner, playPtn)) ? (num + AIPlayPtnUtility.GetPlayPtnCardCount(filters, tagOwner, playPtn, situation)) : (num + AIPlayPtnUtility.GetBeforePlayPtnCount(filters, tagOwner, playPtn, situation))); List list = AIFilteringUtility.MultipleFiltering(tagOwner.IsAlly ? _allyInGamePlayedCardList : _enemyInGamePlayedCardList, filters, tagOwner, playPtn, situation, isBlockDeadCard: false); if (list != null) { num += list.Count; } return num; } public int GetPlayedNameCount(List filters, AIScriptTokenArgType turnOrGame, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { List list = null; switch (turnOrGame) { case AIScriptTokenArgType.TURN: list = (tagOwner.IsAlly ? _allyTurnPlayedCardList : _enemyTurnPlayedCardList); break; case AIScriptTokenArgType.GAME: list = (tagOwner.IsAlly ? _allyInGamePlayedCardList : _enemyInGamePlayedCardList); break; default: AIConsoleUtility.LogError($"GetPlayedNameCount() error!! turnOrGame == {turnOrGame}"); return 0; } if (list == null || list.Count <= 0) { return 0; } return AIFilteringUtility.GetCardNameCountFromList(list, filters, tagOwner, playPtn, situation); } public bool IsPlayedAsAccelerate(AIVirtualCard card) { CardParameter baseParameter = card.BaseCard.BaseParameter; if (!card.IsSpell || baseParameter.BaseCardId == baseParameter.ResourceCardId || !IsPlayedCard(card)) { return false; } CardParameter cardParameterFromId = CardMaster.GetInstanceForBattle().GetCardParameterFromId(baseParameter.ResourceCardId); if (cardParameterFromId == null) { return false; } if (cardParameterFromId.Cost > baseParameter.Cost && cardParameterFromId.CharType == CardBasePrm.CharaType.NORMAL) { return true; } return false; } public bool IsPlayedAsCrystalize(AIVirtualCard card) { if (!IsPlayedCard(card) || !card.IsAmulet) { return false; } if (card.BaseCard.TransformInfo.Type != BattleCardBase.TransformType.Crystallize) { return false; } return true; } public bool IsPlayedCard(AIVirtualCard card) { return (card.IsAlly ? _allyInGamePlayedCardList : _enemyInGamePlayedCardList).Any((AIVirtualCard c) => c.IsSameCard(card)); } public void AddPlayedCard(AIVirtualCard card) { if (!IsPlayedCard(card)) { List container = (card.IsAlly ? _allyTurnPlayedCardList : _enemyTurnPlayedCardList); AIParamQuery.AddElementToList(card, container); List container2 = (card.IsAlly ? _allyInGamePlayedCardList : _enemyInGamePlayedCardList); AIParamQuery.AddElementToList(card, container2); } } public void RollBackFromOneRecord(AIVirtualFieldRollBackRecord.PlayedCardContainerRecord rollBackRecord) { for (int num = _allyTurnPlayedCardList.Count - 1; num >= rollBackRecord.AllyTurnPlayedCardCount; num--) { _allyTurnPlayedCardList.RemoveAt(num); } for (int num2 = _allyInGamePlayedCardList.Count - 1; num2 >= rollBackRecord.AllyInGamePlayedCardCount; num2--) { _allyInGamePlayedCardList.RemoveAt(num2); } } }