using System.Collections.Generic; namespace Wizard; public class AIPlayReanimate : AIScriptArgumentExpressions { private AIPolishConvertedExpression _reanimateCostArg; private AIPolishConvertedExpression _reanimateCountArg; private const int REANIMATE_COST_INDEX = 0; private const int REANIMATE_COUNT_INDEX = 1; public AIPlayReanimate(string text) : base(text) { } protected override void InitExpressions(string text) { base.InitExpressions(text); if (_exprList.Count > 1) { _reanimateCostArg = _exprList[0]; _reanimateCountArg = _exprList[1]; } } public int GetReanimateCost(AIVirtualCard tagOwner, List playPtn) { if (_reanimateCostArg == null) { return -1; } return (int)_reanimateCostArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField); } public int GetReanimateCount(AIVirtualCard tagOwner, List playPtn) { if (_reanimateCountArg == null) { return 0; } return (int)_reanimateCountArg.EvalArg(tagOwner, playPtn, tagOwner.SelfField); } }