using System.Collections.Generic; namespace Wizard; public class AIPlayBreak : AIFiltersArgument { public AIPlayBreak(string text) : base(text) { } public bool IsPlayBreak(AIVirtualCard owner, AIVirtualField field, List playPtn, AISituationInfo situation) { if (AIFilteringUtility.CheckMatchTargetFiltering(owner, field.AllyHandCards, base.Filters, playPtn, owner, situation)) { return true; } return false; } }