using System.Collections.Generic; namespace Wizard; public class AIOtherWhenPlayKeywordSkill : AIOtherWhenPlayTagArgument { private AIScriptTokenArgType _skillType; public AIOtherWhenPlayKeywordSkill(string text, AIScriptTokenArgType skillType) : base(text) { _skillType = skillType; } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (SelectType == AIScriptTokenArgType.ALL_SELECT) { AISkillSimulationUtility.GiveSkillToAll(targets, field, _skillType); } } protected override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { if (AISkillSimulationUtility.IsFollowerOnlySkillType(_skillType)) { return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.TargetFilters, playPtn, situation, isBlockDead); } return base.GetFilteredTargets(candidates, tagOwner, playPtn, situation, isBlockDead); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } }