using System.Collections.Generic; namespace Wizard; public abstract class AIOtherSummonBarrierBase : AITriggerAndTargetFiltersTagBase { private AIScriptTokenArgType _selectType; protected AIScriptTokenArgType _stopTiming; protected AIScriptTokenArgType _damageType; private bool _isDamageTypeDefinedByMaster; protected abstract int _defaultDamageTypeOffset { get; } protected abstract int _stopTimingOffset { get; } protected int SELECT_TYPE_OFFSET => 1 + (_isDamageTypeDefinedByMaster ? _defaultDamageTypeOffset : _stopTimingOffset); protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET; public AIOtherSummonBarrierBase(string text) : base(text) { } protected override void InitExpressions(string text) { InitExprList(text); _stopTiming = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - _stopTimingOffset]); _damageType = AIPlayTagInitializingUtility.GetDamageTypeFromExprList(_exprList[_exprList.Count - _defaultDamageTypeOffset], out _isDamageTypeDefinedByMaster); _selectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes); InitializeFilters(); } protected override void CreateLegalSelectTypes() { base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT }; } protected override List GetFilteredTargets(List candidates, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation, bool isBlockDead = true) { return AIFilteringUtility.FilteringForStatusEffectiveAbility(candidates, tagOwner, base.TargetFilters, playPtn, situation, isAttackEffective: false, isBlockDead); } protected override void RunTagMethod(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation) { base.RunTagMethod(targets, field, tagOwner, playPtn, situation); if (_selectType == AIScriptTokenArgType.ALL_SELECT) { GiveBarrierToAllTargets(targets, field, tagOwner, playPtn, situation); } } protected abstract void GiveBarrierToAllTargets(List targets, AIVirtualField field, AIVirtualCard tagOwner, List playPtn, AISituationInfo situation); }